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“I was looking at a list of games that have been released this year. – Ned Waterhouse, Designer Sumo Digital – Sackboy: A Big Adventure
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This game and I have a love/hate relationship. You really feel like you earn your victories. It’s stunning, punishing, awe-inspiring, and when you do finally defeat that seemingly impossible boss it’s incredibly rewarding. The moment you think you’re getting somewhere you’re put firmly back in your place. There are few games which give you that same tension, that sense of foreboding. Its worlds are as terrifying as they are beautiful. – Jason Connell, Creative Director & Art Director, Sucker Punch – Ghost of Tsushima I never played the original, but got hooked on these types of games when Bloodborne came out in 2015, so getting a new PS5 was even more exciting because I got to play Demon’s Souls for the first time. “Although there were many amazing games this year, my favorite has to be Demon’s Souls. – Ramone Russell, Product Development Communications and Brand Strategist, San Diego Studio – MLB The Show 20 For those reasons Warzone was and still is my favorite game of 2020.” What I didn’t foresee happening is video games becoming another instrument in mine and so many others mental health toolbox this year. Video games have always been a participatory medium and a form of escapism. It’s a release, it’s relaxing, it’s comforting and it’s just positive vibes. We’re absolutely focused on getting that win but, we also just talk about the most random stuff and just laugh non-stop. These late night gaming sessions have been instrumental in keeping me sane during a very difficult year. “Since the month of April a few close friends and I play it about two to four times a night around 10pm for a few hours. – Ryan Payton, Director, Camouflaj – Marvel’s Iron Man VR The game became our virtual afterhours hangout where we’d find ourselves having really heart-to-heart conversations while blasting our way out of spicy firefights.” My colleagues and I got into a fun habit of unwinding in Warzone after a long day of remote work.
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“In 2020, however, Warzone became much more than a ‘game’ for me-it launched right around the time Covid-19 hit Seattle and we all went into lockdown, which just so happened to be when Camouflaj was due to wrap up development on Marvel’s Iron Man VR. On its surface, Warzone combines the battle royale genre with Call of Duty’s rock-solid mechanics, gunplay, and audio design, making for a very potent (and addicting) combination. “As somebody who typically doesn’t play multiplayer, I not only surprised myself with how many hours I logged in Warzone this year, but how profoundly meaningful it all was.
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